THE ADVENTURES OF D.M. DINWIDDIE, P.I.T.*
(*Physician-in-Training)©

(CD-ROM available Summer 2002)

The Adventures of D.M. Dinwiddie, P.I.T. teaches children what happens in their bodies when they get sick or injured. In a series of 15 interactive adventure modules, children learn to recognize the symptoms of injuries and illness, learn their causes and effects, and how such conditions can be prevented and treated. Educational emphasis is on prevention and self-protective behaviors. Each module is playable independently to facilitate classroom curricula and to enable children to jump to illnesses and conditions in which they have a special interest. Adventure-style Interactive labs educate children on colds and viruses, sprains, breaks, and bumps, cuts, bleeding, and burns, and many other conditions.

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ABOUT THE DESIGNER
 After many years as a headlining comic, Josh Mandel moved into the computer gaming field, first as a journalist, then as a designer. He cut his teeth at Sierra On-Line, then the largest computer game company in the U.S., where he designed FREDDY PHARKAS, FRONTIER PHARMACIST and SPACE QUEST SIX and crafted story, text, and music for over a dozen other games from KING'S QUEST 1 to LEISURE SUIT LARRY 6. Post-Sierra, he designed the award-winning CALLAHAN'S CROSSTIME SALOON for Legend Entertainment, where he first worked with D.M. DINWIDDIE producer Kathleen Bober. His design and dialogue work has also appeared in games from Sir-Tech (JAGGED ALLIANCE 2), Broderbund (WHERE IN TIME IS CARMEN SANDIEGO?), Sega (as Director of Game Design), Vicarious Visions (THE WILD THORNBERRYS, BLUE'S CLUES), Dynamix, Donruss, Microsoft, and more. Mandel currently resides in Albany, New York with his dog Tuppence.