Hungry Red Planet Impresses Kid-Testers and Receives Top
Rating — Computing With Kids
Rating: |

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5 out of 5 |
Age: |

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9 – 15 |
Hungry Red Planet is an innovative computer simulation produced by Health Media
Lab, under a grant from the National Institutes for Health. The program teaches
about healthy eating by placing children in charge of menu planning for a group
of settlers on the planet of Mars.
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“This clearly educational
simulation impressed our kid-testers because it was so much fun.” |
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In this game, Mars has become habitable because it collided with an icy comet.
Players travel to Mars to become the Governor and are assigned the task of colonizing
Mars by establishing healthy, food-producing settlements. As a secondary goal,
players explore Mars for a previous settlement that has been lost.
Loosely similar in structure to strategy games like Sid Meier’s Civilization
II, this turn-based simulation requires players to make a series of decisions.
To keep the settlers healthy and thus able to work at their potential, players
must plan healthy meals. To succeed, kids will learn to interpret FDA Nutrition
Facts labels found on the 300 real foods available for menu planning. They will
also learn about the Department of Agriculture’s Food Guide Pyramid and
its Healthy Eating Index so that their menus can conform to these guidelines.
In addition to meal-planning, players must also manage food production and expansion.
Kids choose from 12 different types of food-related buildings to construct including
various farms, ranches, labs, and factories. The player needs to consider these
building decisions carefully before committing his limited resources, because
each building costs money and needs people to work in it.
The simulation can be played on three levels of difficulty. On the easiest
level you must survive for 15 turns — the hardest goes for 25 turns.
The player must wrestle with limited money and people, food shortages, viruses,
and strange attacks by mutants (these are the earlier settlers who turned into
mutants because of poor nutrition).
If the players can successfully run the settlement for the requisite number of
turns, produce enough food to feed the settlement, and send extra food back to
Earth, they win the simulation. If they find the lost settlers their win is even
better.
This clearly educational simulation impressed our kid-testers because it was so
much fun. They confessed to learning a tremendous amount about nutrition. The
game comes with excellent tutorials and a Nutrition Reference; but for those children
who love to jump right in without instructions, the game is intuitive enough that
kids can learn by doing.
Hungry Red Planet is available in a home
edition as well as a school
edition; and it plays well in both environments. By putting kids in charge
of nutrition in a way that is meaningful to them, you get through to them. You
might even hear them say: “Pass the skim milk, please!”
Excerpted from Computing With Kids ©2003.
Review
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